Ep 12. Best Fan Club Meeting Ever / Day at the Museum
- TV-Y
- March 26, 2013
- 27 min
WordGirl is a show about a young superhero named Becky, who, with her alter ego WordGirl, helps protect the city from villains and nefarious plots. In the season six episode 12, entitled "Best Fan Club Meeting Ever / Day at the Museum," our heroine finds herself in an exciting and action-filled adventure.
The episode starts with Becky attending a fan club meeting for her favorite comic book hero, Captain Tangent. Becky is excited to spend time with other fans of the comic and share her own enthusiasm for the character. However, when the meeting starts, Becky quickly realizes that the other fans have a different view of what makes Captain Tangent great. They are more interested in discussing his costume, his gadgets, and his catchphrases than they are in the actual stories and themes of the comic.
As the meeting goes on, Becky tries to steer the conversation towards more meaningful topics, but she is met with resistance and hostility from the other fans. They believe that Becky is not a real fan, since she doesn't value the same things they do. Feeling frustrated and isolated, Becky decides to leave the meeting early.
Back at home, Becky tells her parents about what happened, and they encourage her to reach out to Captain Tangent's creator, who is going to be making an appearance at the local museum the next day. They suggest that she could ask him about his inspiration for the character and what kind of message he hopes to convey with each adventure.
The next day, Becky and her family head to the museum, excited to meet the creator of their favorite comic book hero. However, when they arrive, they find that the museum has been taken over by a group of villains, who are using the exhibits as cover for their latest scheme. The villains have created a device that can turn anything into a weapon, and they plan to use it to destroy the museum and all the people inside.
Becky quickly transforms into WordGirl, and begins to fight the villains. As she battles against them, she starts to notice that some of the exhibits she is fighting near are related to Captain Tangent; in fact, they seem to be directly inspired by the comic book stories she loves. This gives her an idea – maybe by using her knowledge of Captain Tangent, she can find a way to defeat the villains and save the day.
With this in mind, WordGirl devises a plan to distract the villains and lead them into one of the themed exhibits. Once there, she uses her knowledge of the comic book to trick them into activating a trap that was inspired by one of Captain Tangent's adventures. The trap works, and the villains are defeated. With the villains captured, WordGirl is able to save the museum and all the people inside.
After the battle, WordGirl is approached by the creator of Captain Tangent, who thanks her for her bravery and quick thinking. He tells her that he was inspired to create the character as a way to encourage people to use their intellect and imagination to solve problems, and he is proud to see that his message is reaching a new generation. WordGirl is excited to hear this, and realizes that even though the other fans may not understand what makes Captain Tangent great, she still values the comic book for its themes and messages.
In the end, Becky attends another fan club meeting, but this time she is more confident in her own love for the comic book. Even if others don't appreciate the same things she does, she knows that Captain Tangent is still an important part of her life. And as WordGirl, she is able to use the lessons she has learned to help protect the city, one battle at a time.