Wildcats

Watch Wildcats

  • TV-Y7-FV
  • 1969
  • 1 Season

Wildcats is a Canadian animated television series that was produced by Nelvana Limited in the 90s. The show was premiered in 1994 and aired until 1996. Wildcats follows the adventures of a group of teenagers who are part of a high school sports team that transforms into powerful armored heroes to save the world from evil villains.

The show is set in a fictional universe where the teenagers attend a high school known as Wildcat Academy. Each member of the sports team, known as the Wildcats, possesses a unique skill that they utilize while playing basketball, football or any other sports they participate in. However, when the team is not playing sports, they are busy fighting off villains who are set on taking over the world.

The Wildcats is led by a young boy named Johnny, who also happens to be the quarterback of the school football team. Johnny is the ideal leader who has a good sense of humor and always knows how to encourage his teammates to be the best they can be. He becomes the team's leader and guides them through their adventures.

The team's main enemy is a villain named Phalanx, who is determined to take over the world. Phalanx has a team of super-powered henchmen, including the likes of Warblade, Grifter, and Maul, who are determined to carry out their master's plans. The Wildcats must stop Phalanx and his team of villains from carrying out their evil plans.

Each episode of Wildcats puts the team in a new danger as they battle Phalanx's henchmen. The episodes are action-packed and full of riveting fight scenes as the Wildcats use their unique skills to defeat the villains. The show also has a good dose of humor, which makes it enjoyable to watch for both children and adults alike.

One of the show's strongest points is the characters' development throughout the series. Each member of the team has a unique background that is explored throughout the show. We get to learn more about their personalities, strengths, weaknesses, and how they overcome their obstacles. This makes the show more engaging and relatable as we get to see the characters grow and evolve over time.

The animation in Wildcats is stunning, featuring bright colors and detailed environments. The animation style is reminiscent of other popular cartoons of the time, such as Batman: The Animated Series and X-Men: The Animated Series. The characters are well-designed, and the action scenes are choreographed perfectly, making the show fun to watch.

Another aspect of Wildcats that sets it apart from other cartoons of the time is the use of technology. The characters use advanced technology to aid them in their battles, such as vehicles that transform into armored suits, wristbands that shoot lasers, and more. The use of technology gives the show a futuristic feel that is ahead of its time.

Overall, Wildcats is a well-crafted animated series that will appeal to fans of action, adventure, and humor. The show has relatable and complex characters, stunning animation, and a unique premise that sets it apart from other cartoons. Although it only lasted for two seasons, the show has a cult following and is remembered fondly by fans who grew up watching it in the 90s.

Wildcats is a series that ran for 1 seasons (13 episodes) between and on Nelvana

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Seasons
The End Game - Part Two
13. The End Game - Part Two
June 1, 1994
Zealot has managed to force the Daemonite possessing Lonely to leave the body long enough for her to dispatch it. With the freed Lonelys help, she has gotten aboard the Behemoth, intending to carry out her vengeance again Helspont. Lonely has returned to WildCAT HQ in order to assist where he can. He discovers the Grifter is alive and just coming out of the coma. Informed that Zealot has gone to avenge him, the Grifter, despite his injuries, goes after her. In the meantime, the remaining WildCATS are under attack by the Daemonites, who have stolen the anti-gravity device. Only Lonelys arrival in the nick of time prevents their destruction. But disaster still is imminent. With the aid of the antigrav, the Behemoth will fly and its guns will quickly blast out the Orb. The WildCATS must get the Orb first and use its powers against Helspont! So as the Grifter and Zealot raise havoc inside the now-flying Behemoth, the WildCATS release the Orb using Warblades solution to the Code of Threes. But he Orb is revealed to be pure evil, and Voodoo rejects its power. Helspont flies in with the Behemoth to take control of the Orb but just as he does so the Grifter and Zealot set the Behemoth to destruct and bail out. The resulting explosion destroys both the Orb and the Daemonites at least for now.
The End Game - Part One
12. The End Game - Part One
June 1, 1994
The Daemonites attack a NASA research facility, ostensibly to obtain and anti-gravity device developed there which will allow the Behemoth to fly again. The WildCATS arrive to battle them but discover they were set up. The real intention was to lure them into a trap. The Grifter is hit by a stasis cannon held by the possessed Lonely. Zealot, believing her beloved Grifter has been killed, sets out to exact vengeance. She pursues the terrified Lonely in a relentless hunt across the city while the other WildCATS put the comatose Grifter into medical treatment at HQ and arrange for the anti-gravity device to be moved to a more secure location. However, this is all part of Helsponts plan. His drones have already taken control of the secure location and the WildCATS will be delivering the device into the Daemonites hands!
M.V.P.
11. M.V.P.
June 1, 1994
Marlowe has purchased Samosir Island and surrounded it with armament to keep Helspont away. Helspont is determined to attack the temple again but must first ensure the WildCATS are unable to stop him. He tricks the WildCATS into appearing to attack the President on national TV and gets them arrested by the Black Razor. The WildCATS could escape, but Marlowe orders them to cooperate. Helspont has just stolen the last two nuclear missiles in the world. One he plans to use to blast out the Temple. The other he intends to use on Ft. Knox, where the WildCATS are being held. The WildCATS are eager to fight, but Marlowe fears a nuclear disaster. Instead, he uses his financial clout to make the Daemonites trip with the missile trucks a living hell long enough for him to obtain evidence that clears them. The WildCATS are freed and destroy the missiles, sending the Daemonites into retreat.
And Then There Were None
10. And Then There Were None
June 1, 1994
The Daemonites obtain a supply of concussion bombs from an oil company and set to work unearthing the Temple where the Orb is hidden. But the WildCATS have discovered the location as well and arrive to stop them. As the battle commences, Helspont enters the temple with the help of Providence, who assists in disarming the Temples booby-traps. But as the WildCATS attempt to follow, Helspont reactivates the traps. Voodoo accidentally triggers the defenses and the other WildCATS are captured by the Temples own mechanisms. Voodoo must find the courage to battle Helspont alone until she can free the others. They reach the Orb, but cannot penetrate the force field guarding it without the Code of Threes. Helspont tries to blast through and activates the Temples protective devices. The WildCATS and Daemonites both flee as the Temple buries itself deep in the ground once more.
Black Razor's Edge
9. Black Razor's Edge
June 1, 1994
Helspont now knows the Orb is buried deep within Samosir Island, located in a Sumatran lake. But to reach it he will need a powerful digging device. The governments newly developed anti-missile laser will be perfect and Helspont makes plans to steal it. And to ensure the WildCATS do not stop him, he arranges for the governments crack security team the Black Razor headed by the Grifters older brother Max Cash to track down and destroy the WildCATS. The Grifter and Max have been enemies from boyhood, but in the ensuing battle discover a grudging respect for each other. Finally, the Black Razor and the WildCATS join forces to defeat Helsponts army and prevent them from obtaining the laser.
Betrayed
8. Betrayed
June 1, 1994
Despite the tension of the situation, Warblade is determined to attend a martial-arts contest in Japan. A runner-up last year, he is sure to win this time. The others are more concerned with discovering the location of the Orb. Helspont has the coordinates, but they are in Kherubim star-maps eons of years old. The Daemonites must construct a huge supercomputer in Tibet to translate the map. As Warblade leaves to attend the contest, the WildCATS discover Helsponts activity in Tibet and go to investigate. But Helspont has anticipated this and taken precautions. A secret Daemoite psionic transmitter implanted in Marlowe gives him control over the WildCATS aircraft forcing it to crash. The WildCATS must battle the Daemonites in the snows of Tibet while Marlowe wages an internal war at HQ. Warblade, learning of their plight, must make the decision to forfeit the contest in order to return and save his companions.
Soul of a Giant
7. Soul of a Giant
June 1, 1994
Eons ago, the Kherubim Elders left clues to the location and use of the Orb on an onyx tablet. Helspont has hired an archeologist to find the tablet. But the archeologist is none other than Professor Stone Mauls father back when he was Jeremy Stone. Maul, who idolized his father, was ashamed to reveal that hed lost his own intellect by becoming the massive Maul and had never gone back home. Stone, believing his beloved son was dead, became harsh and embittered, a perfect candidate for Helsponts plans. The WildCATS manage to recover the tablet first while Stone and Maul discover the truth about each other and effect a reconciliation. But the WildCATS joy is short-lived. The tablet reveals that the Orb is protected by the Code of Threes and only Voodoo can control it. But before they can learn the location of the Orb, the tablet is stolen by the Daemonite forces. The race is heating up!
Lives in the Balance
6. Lives in the Balance
June 1, 1994
A Kherubim stasis pod crash-lands on Earth after orbiting for thousands of years. It opens to reveal Majestyk, the Kherubim leader who was commanding when the Kherubim and Daemonite ship crash-landed on Earth. Majestyk immediately assumes command of the WildCATS. And since Spartans refusal thousands of years ago to follow Majestyks orders may have resulted in their crash, Spartan reluctantly goes along with the new chain of command. Majestyk reveals that Helspont is after the legendary Orb, which will make him ruler of the Universe. However, it becomes increasingly clear that Majestyk is after the Orb as well with a single-minded determination that borders on insanity. When Majestyks attempts to destroy the Daemonites threaten to destroy the Earth as well, Spartan is reluctantly forced to remove Majestyk from command. Majestyk, attempting to resist, is sent into another dimension by his own dangerous device just before it is destroyed.
The Big Takedown
5. The Big Takedown
June 1, 1994
A Daemonite break-in at Halo Optical leads Marlowe to believe they need more security. And the Grifter knows just the man for the job. An ex-accomplice named Lonely, trained by the Grifter himself and just being released from prison. According to the Grifter, Lonely is eager to go straight and his burglary skills will give him excellent insight as head of Halo Security. But the Grifter doesnt know that Helspont anticipated this situation and has long since bought off Lonely to work for the Daemonites. Lonely betrays the Grifter and the WildCATS and steals the X-Ray lens that Helspont was after. And despite everything the Grifter can do, Lonely learns the ultimate price of working for the Daemonites becoming possessed.
The Evil Within
4. The Evil Within
June 1, 1994
Helspont needs a special government spy satellite in order to resume his quest for the Orb. In order to take control of the space program, he has the President of the United States possessed by a Daemonite. Voodoo has the power to stop his plans, but Helspont has taken care of her as well. By manufacturing false evidence that her parents are still alive and have come back for her, he manages to keep Voodoo too distracted to interfere. Only Maul, working secretly, manages to disclose the plot in time.
Cry of the Coda
3. Cry of the Coda
June 1, 1994
Working behind the scenes, Helspont has increased hostilities between Yurgovia and its neighbors, causing the Yurgovians to develop an earthquake weapon. It is Helsponts plan to steal the weapon for himself, to aid him in unearthing the Orb once it is found. The WildCATS have moved to stop him, but Helspont has an ace up his flaming sleeve. The Coda a secret organization of warrior women originally created by Zealot have turned mercenary and are now working for the Daemonites. Zealot must defeat the leader her ex-pupil in single combat in order to turn the Coda forces again the Daemonites.
Heart of Steel
2. Heart of Steel
June 1, 1994
Helspont sends the Troika to retrieve valuable computer information revealing the location of a top-secret fusion plant. The Troika successfully steal the information, but the ensuing battle with the WildCATS brings Spartan face-to-face with computer expert Karyn, an old flame from when he was flesh-and-blood. Karyn awakens old feelings in the cybernetic Spartan, and she convinces him to attempt the surgical rebuilding of his badly-damaged flesh-body so that they can be together again. This, however, will leave the WildCATS without a leader. Helspont seizes the opportunity to stage a raid on the secret fusion plant in order to recharge the Behemoth. Spartan must make the choice between being with the woman he loves or saving the Universe by remaining a machine forever.
Dark Blade Falling
1. Dark Blade Falling
June 1, 1994
The WildCATS are introduced as they attempt to recruit the last member of their team: Reno Bryce, the computer expert and unwitting descendant of the Kherubim. But the Daemonites are after Reno as well. The WildCATS rescue Reno from the Daemonites and unleash his powers as Warblade. But Warblade is not yet ready to become a WIldCAT a fact which Helspont uses to his advantage, capturing the WildCATS and attempting to destroy Void. Only Warblade, finally realizing the importance of fighting the Daemonite menace, can possibly save his newfound teammates.
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Where to Watch Wildcats
Wildcats is available for streaming on the Nelvana website, both individual episodes and full seasons. You can also watch Wildcats on demand at Amazon Prime, Amazon and Apple TV.
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