RollBots

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  • TV-Y7
  • 2009
  • 1 Season
  • 7.3  (61)

RollBots is a computer-animated science fiction series that first premiered on The CW in 2009. The show is set in the futuristic world of Flip City, a city filled with spherical robots of all kinds. These robots, known as 'Botbots,' come in many shapes and colors, each with its unique set of abilities and personalities.

The main character of the series is a young and adventurous Botbot named Spin, voiced by Scott McNeil. Spin is a blue and white Botbot with a passion for adventure and exploration. He dreams of joining the elite 'Roll Patrol,' a group of Botbots who keep peace and order in Flip City.

However, when Spin stumbles across a mysterious and powerful device known as 'The Golden Orb,' things quickly spiral out of control. The device has the power to transform any ordinary Botbot into a powerful and dangerous piece of machinery, and it quickly falls into the wrong hands.

As a consequence, Spin must lead a team of unlikely heroes in a race against time to save Flip City from destruction. Alongside Spin are a diverse cast of characters, each with their unique abilities and personalities. These include fellow Botbot and Roll Patrol member, Turbo, voiced by Brian Drummond, who is the complete opposite of Spin, being methodical and precise in his actions. Furthermore, Tabitha St. Germain voiced by Helix, Samuel Vincent as Slider, Cathy Weseluck as Mags, and Colin Murdock as Coil.

The show follows Spin and his team as they battle evil villains such as the menacing and ruthless 'Botch,' voiced by Gary Chalk, who is determined to use the Golden Orb to rule Flip City with an iron fist. In every episode, the team must overcome various obstacles and challenges on their quest to defeat Botch and save Flip City.

The animation in RollBots is eye-catching and colorful, with a unique blend of CGI animation and cartoonish graphics. This mix of styles creates a visually pleasing and dynamic atmosphere that is particularly appealing to kids.

The show also has a positive message of teamwork and determination, as Spin and his friends must work together to overcome their obstacles and succeed in their missions. Additionally, the series incorporates themes of friendship and loyalty, as the characters develop strong bonds and support each other throughout their adventures.

Overall, RollBots is an exciting and entertaining science fiction series that is perfect for kids who love action and adventure. The show's unique blend of lovable characters, colorful animation, and engaging storyline, ensure that viewers will be captivated from beginning to end. Although the show only lasted a single season, RollBots remains a fan favorite and an excellent option for family-friendly viewing.

RollBots is a series that ran for 1 seasons (25 episodes) between October 8, 2009 and on The CW

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Seasons
Paradigm Shift Pt. 1
25. Paradigm Shift Pt. 1
November 24, 2009
Vertex and Vett launch a major assault on the FCPD to claim the last artifact and take over the city.
Prophecies and Guesstimates
24. Prophecies and Guesstimates
November 17, 2009
When Vett attacks the stadium to steal another artifact, it puts the FCPD on the defensive while trying to keep the public calm. Meanwhile, Spin looks for answers about Vertex's past, and ends up with even more about himself when the Zogensha get involved.
Vett
23. Vett
November 10, 2009
Vertex's old ally Vett shows up in Flip City ready to mix things up, giving the FCPD more trouble than they can handle. Meanwhile, Spin fights against his own predicament to break free and save the city from certain doom!
Ajax
22. Ajax
November 3, 2009
The city gets a glimpse of its newest transportation system when the Ajax trax are unveiled. However, when Phaze gets involved, things get complicated quickly.
The Broken
21. The Broken
October 27, 2009
A new maintenance robot built by the Tensai threatens to make life extremely hard for various tribes around town. When it's hijacked by Vertex's henchbots, things get tricky for Spin and the FCPD too!
The Cathedral
20. The Cathedral
October 20, 2009
Botch launches his own attack on the Zogensha, trying to steal another artifact before Vertex can claim it. When Spin follows him in, he discovers the ancient rule forbidding Kei'zatsu inside the Cathedral is still very much in force!
The Bazaar
19. The Bazaar
October 13, 2009
All of Flip City is at the Koppa Festival, including Penny and Lance, which means Spin and Tinny are forced to stay behind and run the board at the FCPD.
The Pirate Bay
18. The Pirate Bay
March 11, 2009
The infamous pirate Tamaki bursts back onto the scene, and it's clear she wants to do more than just throw the city into chaos.
Inferno
17. Inferno
October 6, 2009
Tensions between the Kei'zatsu and Zoboshi tribes are complicated when Spin gets in the way of Chief Cable's bots.
The Whole Truth
16. The Whole Truth
September 29, 2009
It's race time as the city prepares for the Flip City Grand Prix, but Spin is on guard duty.
09:F9:11
15. 09:F9:11
September 22, 2009
Spin's mysterious comm messages become a matter of public safety when it appears he may be causing Flip City to tear itself apart in a series of time-bomb disasters. Can Penny help him figure out the cause of the malfunction before it's too late?
Teacher's Pet
14. Teacher's Pet
September 22, 2009
When Tinny accidentally lets his teacher's robo-dog eat a special invisibility botmod, it draws the attention of Vertex, who plans to steal the device to make himself all-powerful.
Nonlinear
13. Nonlinear
September 15, 2009
The grand opening of Octo's newest masterpiece is interrupted when Vertex sends his henchbots to steal a medallion from the top of City Hall.
Goooooal!
12. Goooooal!
May 16, 2009
Botball's biggest star, Roboto, is abducted in the middle of the championship match.
#044
11. #044
November 21, 2009
Spin and Lance are assigned guard duty at Octo's construction site but quickly discover the job is not as dull as first expected. Octo can't figure out why his Zurasho tribe is fighting amongst themselves without rhyme or reason. Spin, Lance, and Octo try settling the Zurasho down only to end up in an acrobatic death defying chase that leads them inside one of the newly built condos. Once inside, it's not long before our heroes discover they're trapped in a crazy house, filled with booby trapped rooms in a condo created by Vertex's "mind controlled" workers to trap and annihilate the leaders of Flip City.
The Do Right Module
10. The Do Right Module
November 18, 2009
Mayor Aria believes a new era in law and order is dawning and orders the Kei'zatsu to install a new chip called the Do Right Module. Spin soon discovers the chips cause more problems than they solve when he canâ?'t make himself break the speed limit to catch bad guys anymore! Thankfully for Flip City, our quick witted hero finds a new way to "spin" into action and save the day.
Two Left Feet
9. Two Left Feet
November 11, 2009
Oddball has a problem. He woke up with two left feet, which means two things: first, he's missing a right leg; and second, someone ELSE is missing a left leg! As Spin and Tinny help him retrace his steps throughout the city, they quickly discover it's all a sinister Vertex plan - his minions are making a Frankenbot! The Frankenbot equipped with a 'power siphon' has its sights set on infiltrating the FCPD with one goal in mind. To blow it up!
Crontab Trouble
8. Crontab Trouble
November 7, 2009
Spin's rough day goes from bad to worse when he realizes his whole life is stuck in a loop, repeating the same four minutes over and over again! Can he figure out how to un-stick time, or will he be forced to relive this nightmare forever? Thankfully Spin discovers the root of his problem... Vertex's newest recruit "Reboot" has a time shifting device he's trying to connect to the Hub! Spin has to problem solve his way through the variations of those four minutes to stop Reboot and get things back on track!
House Call
7. House Call
October 31, 2009
Spin suffers a sudden burst of uncontrollable speed after receiving an odd message on his HUD, and is rushed to the Hub to be checked out by Chief Surgeon Koto. We quickly find out that Koto's not the only one who's curious about Spin's new found power, as Manx is sent after him to investigate. In the middle of all this Tinny gets knocked off that trax and badly hurt. Only Spin's new found speed can save his little buddy.if Spin could figure out how to activate it.
Inside Outside Upside Down
6. Inside Outside Upside Down
October 27, 2009
Vertex adds a new player to his henchbot crew "Phaze" and tells his new team there's something that he wants from Pengi Park. He gives Phaze a set of electro magnets, and orders the henchbots to rip apart Pengi until the items he seeks is found. Manx starts to wonder if Phaze has a few screws loose when he super-charges the entire park, so that everyone --- good and bad --- are stuck inside. Luckily for Flip City, Spin is one of them and quickly devises a plan that defies the law of physicsâ?¦and also involves one very large power suit!
The Koto Protocol
5. The Koto Protocol
October 27, 2009
Lance is injured at the tail end of a high-speed pursuit and needs to be brought to the Hub for repairs. Penny resists bringing him there, and Spin soon finds why ...and the REAL reason she became a Kei'zatsu! It seems her "falling out" with Chief Surgeon Koto was worse than she let on. With time running out before Manx and Botch finish their raid on the Flip City Mint, Spin has to juggle two vital priorities at once... unless he can convince Penny and Koto to work together!
Scorched
4. Scorched
October 22, 2009
Pounder asks Penny to further Spin's training; finally he's given the opportunity to suit up with a badge and siren! While Spin is learning the dos and don'ts of Kei'zatsu gear, Vertex's minions attack the FCPD using a new weapon that freezes bots in mid transformation; the city is left defenseless! Spin and Penny have to work together to stop the bad guys and unfreeze their friends before they get stuck too.
Wipeout
3. Wipeout
October 8, 2009
Captain Pounder decides to test Spin's ability in following orders and assigns Spin to deliver a top secret package to Mayor Aria. The easy assignment gets complicated when Spin and Tinny have a run in with the notorious Manx. All three end up trapped on the Safety Net and their only way out is to work together! Manx of course betrays our hero, and leaves Spin and his young buddy Tinny stranded. Thankfully, Spin's quick wits kick into gear and he's able to devise a rescue plan that gets them back on the Trax and rolling. They deliver the package with no time to spare, but quickly learn its contents weren't quite what they expected.
Breakpoint
2. Breakpoint
October 8, 2009
Spin continues his training as a new Kei'zatsu recruit under the watchful eye of Captain Pounder. However, it's not until Pounder finds himself in peril at the hands of Manx, Macro and Botch that Spin truly understands what being a Kei'zatsu is all about! Spin's heroics help save his Captain, but he's unable to stop the evil Vertex from learning about the Dymex Key; a secret weapon that can disable The Hub and in turn take down Flip City!
Training Day
1. Training Day
October 8, 2009
Spin shows up for his first day as a rookie at the FCPD, but nothing goes according to plan. Lance wants to keep Spin doing menial tasks but when the Flip City Bank is robbed, Spin decides to leave the pencil pushing to his geeky lieutenant and takes matters into his own hands! Spin tracks the bad guys to their hideout and discovers a sinister spider-like character named Vertex who is plotting to take over Flip City! After a narrow escape, Spin attempts to convince Captain Pounder that there's a spider on the loose but is silenced by an irate Pounder. Pounder denies there are any such things as spiders and forbids any police action against Vertex. Spin is determined to prove his Captain wrong.
Description
Where to Watch RollBots
RollBots is available for streaming on the The CW website, both individual episodes and full seasons. You can also watch RollBots on demand at Amazon Prime.
  • Premiere Date
    October 8, 2009
  • IMDB Rating
    7.3  (61)
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