Ep 7. Haunted Junkyard
- TV-Y
- June 24, 2016
- 23 min
-
5.2 (8)
Anne, Nick, and Shania are on another adventure in season 3 episode 7 of the children's show, Annedroids. In Haunted Junkyard, the trio ventures into a spooky junkyard in search of parts to build a new invention.
As they navigate through the maze of rusted cars and broken machinery, strange occurrences begin to happen. The group hears eerie noises and sees shadows moving in the corners of their eyes. Shania becomes convinced that the junkyard is haunted by ghosts, but Anne assures her that there must be a logical explanation for everything.
Undeterred, the group continues their search for parts. As they explore further into the junkyard, they come across a room filled with old dolls and toys. Suddenly, the toys start moving on their own, sending Shania into a frenzy of fear. Anne quickly discovers that the room is rigged with a series of mechanical pulleys and levers, causing the toys to appear haunted.
Feeling relieved, the group exits the room and continues their search. However, their relief is short-lived as they encounter another supernatural occurrence. This time, a car seems to come to life, driving itself straight towards the group. Fortunately, Anne is able to quickly analyze the situation and discovers that the car is actually being operated by a remote control device.
As they venture deeper into the junkyard, the group discovers an old house that seems out of place in the midst of the rusted cars and machinery. Inside, they find a strange array of objects, including jars filled with mysterious liquids and old books with strange symbols.
Anne quickly realizes that the house belongs to an inventor who used to work at the junkyard many years ago. The inventor had been experimenting with the paranormal, which explains many of the strange occurrences that the group had witnessed. Anne examines the inventor's old journals and discovers that he had been creating a device that could amplify ghostly energy, explaining why the junkyard seemed so haunted.
Intrigued, Anne decides that she wants to finish the inventor's work and create the ghostly energy amplifier. Together with Nick and Shania, they collect the necessary parts and set to work building the device.
As they work, the group begins to experience strange visions and sounds, suggesting that the energy amplifier might actually be working. Before they have a chance to fully test the device, they hear footsteps approaching and quickly hide.
They discover that the footsteps belong to the junkyard owner, who had heard strange noises coming from the old inventor's house. The group watches from their hiding place as the junkyard owner examines the house but finds nothing unusual.
Feeling relieved, the group continues working on the energy amplifier, but their work is once again interrupted when they hear more footsteps approaching. This time, they realize that the footsteps belong to the ghosts themselves.
The ghosts communicate with the group, telling them that they had been awakened by the energy amplifier and that they were grateful for the chance to communicate with the living once more. The group quickly realizes that they need to shut down the energy amplifier before the ghosts become too powerful.
They rush to dismantle the device, but in the process, they accidentally activate a self-destruct mechanism that had been built into the amplifier. The group runs for cover as the device explodes, destroying the old inventor's house and scattering the ghosts back into the ether.
As they leave the junkyard, the group reflects on their adventure, grateful for the chance to experience the supernatural firsthand. They vow to continue their experiments and adventures, knowing that there will always be mysteries waiting to be solved.